THE BONDS READER’S GUIDE

Story Codex

The people, places, and lore of BONDS, connected in a growing story encyclopedia. Explore character profiles, follow their histories, and trace each entry back to the manuscript. Open the labeled story revelations when you are ready for the full journey.

For the whole world, explore the Compendium
84 entries in the Story Codex
Characters

Sylas Blackthorn

A trained fighter and practiced smith whose search begins with the unanswered questions in his mother’s journal.

10 MIN READ
Characters

Brann

A caravan warrior whose great axe, quick humor, and watchful judgment make an immediate impression on the road.

9 MIN READ
Characters

Elara

A quick-witted traveling bard whose music, attention, and practical judgment help hold a caravan together.

4 MIN READ
Characters

Lirael

A precise, observant practitioner whose understanding of magical pressure is matched by a willingness to do difficult work.

9 MIN READ
Characters

Vahrenai

A guarded fire-wielder whose roadcraft and sensitivity to magical resistance make her an exacting traveling companion.

4 MIN READ
Characters

Selyna

An Elunari apprentice from Elarisel whose knowledge of old records becomes practical help on a dangerous road.

7 MIN READ
Characters

Mythrien

An Elunari guardian who has spent a century tracing pieces of the pattern linking wounded crossings.

4 MIN READ
Characters

Elowen Blackthorn

Sylas’s missing mother, whose meticulous observations of the ley leave a trail of places and unfinished questions.

2 MIN READ
Characters

Torin Stonefist

The dwarf who raised Sylas, teaching him the discipline of the forge and the responsibilities that accompany strength.

2 MIN READ
Characters

Althar

The longtime family steward who followed Sylas to Durnhollow and remained a steady presence in the life built there.

2 MIN READ
Characters

Tavian Brenwick

The resourceful, talkative artificer whose supply run brings Sylas and his first companions together.

2 MIN READ
Characters

Thorek Deepvein

A dwarf whose local knowledge, friendships, and practical help make him a vital contact in Branloch.

2 MIN READ
Characters

Eryndor

A Faelari guardian whose knowledge of the Eldergreen is matched by a practical concern for the people defending it.

2 MIN READ
Characters

Vaeril Myrthadar

The ruler whose name haunts the ruins of Myth Celador and the dangers beneath them.

2 MIN READ
Characters

Draaven Voss

A watchful figure whose interventions suggest an interest in the company’s progress and the timing of dangerous work.

1 MIN READ
Places

Durnhollow

The dwarven fortress-city that raised Sylas, sustained by smithing, mountain freight and the roads between holds.

3 MIN READ
Places

Branloch

The mining town repeatedly marked in Elowen’s journal.

1 MIN READ
Places

Thunderdelve

An old cave system in the eastern hills where strange resonance draws the company below ground.

1 MIN READ
Places

Dawnwatch Hold

A mountain stronghold whose records, wards, and working rooms preserve the discipline of an older watch.

2 MIN READ
Places

Elarisel

An elven city whose bridges, wards, and archives are woven into the ley.

1 MIN READ
Places

Ael’Tharun

The ancient living keeper deep inside the Eldergreen, known as the Allfather Oak and Breath of the First Dawn.

1 MIN READ
Objects & Relics

The Heartwood

Ael’Tharun’s living talisman, whose response depends on the bond among the companions.

2 MIN READ
Places

Myth Celador

A ruined elven city at the heart of the questions BONDS brings into view.

1 MIN READ
Factions

Sentinels of Flame

The company whose founding gives the trilogy its name.

1 MIN READ
Places

Eldarûn

The world of BONDS, encountered through Sylas’s home, his companions, and the roads ahead.

1 MIN READ
Places

Roaringwater

A working river town where the Ashrun and Shimmerbrook meet.

1 MIN READ
Places

Eldergreen

The ancient forest that holds the Allfather Oak.

1 MIN READ
Peoples

Human Peoples

Valen, Valthen, and Veydran are among the human peoples named in BONDS.

1 MIN READ
Peoples

Elunari

Sylas’s elven people, also encountered among Elarisel’s scholars and elders.

1 MIN READ
Peoples

Veydran

Brann’s people, introduced through his clan identity, strength, and quick recovery.

1 MIN READ
Peoples

Dwarves

The people whose stronghold, workshops, and care helped shape Sylas’s upbringing.

1 MIN READ
Magic & Myth

Ley Lines

The buried currents Sylas senses beneath stone, root, and road.

1 MIN READ
Magic & Myth

Magic

Sensitivity, fire, music, and careful wardcraft appear in the companions’ different ways of working.

1 MIN READ
Magic & Myth

The Veil

A boundary whose condition is closely tied to the dangers the companions investigate.

1 MIN READ
Factions

Sentinels of the Dawn

An older guardian order whose practical records and surviving structures enter the journey.

1 MIN READ
Places

Evermark

A small, timber-defended waystation on the caravan road beyond Durnhollow.

1 MIN READ
Places

Yandir

A stone-built settlement on the road between Evermark and Trifang.

1 MIN READ
Places

Lorchel

A cliffside settlement on the approach to Daybreak Pass.

1 MIN READ
Peoples

Varlari

An elven people encountered among Elarisel’s guards, elders, and scholars.

1 MIN READ
Peoples

Faelari

The people represented in BONDS by Eryndor of the Green Regents.

1 MIN READ
Factions

The Zodiac Knights

The name preserved in songs for the ancient Circle of the Sign.

1 MIN READ
Life & Culture

Lunethyr

A language used in Elarisel’s remembered ritual phrases.

1 MIN READ
Magic & Myth

Seralyth

A sacred name connected with Eldergreen and its guardians.

1 MIN READ
Characters

Deran Hollowmantle

The older elf outside Branloch who remembers Elowen and knows the route to Thunderdelve.

2 MIN READ
Characters

Sister Serelle

The shrine keeper who records Branloch’s dead and missing, even as their names begin to fade.

1 MIN READ
Characters

Brask

A ferryman who watches the crossings and gives travelers a sign of trusted recognition.

1 MIN READ
Characters

Palla

A local runner whose knowledge of routes and observers makes the road out of Roaringwater less blind.

2 MIN READ
Characters

Brother Aelric

The chapel keeper who shares an old route toward the mountain watch-stairs.

2 MIN READ
Places

Daybreak Pass

A pass whose main eastern road and northern watch-stairs lead to different demands on the company.

1 MIN READ
Places

Trifang

A busy meeting of trade roads that links the caravan route with the road south toward Westcross.

1 MIN READ
Peoples

Infernari

The people introduced in BONDS through Vahrenai’s embodied heat and fire magic.

1 MIN READ
Factions

Shroud of Mourning

The organization whose deliberate workings turn magical wounds, fear, and silence into a spreading threat.

1 MIN READ
Magic & Myth

The Threefold Ward

A practical warding sequence preserved in Dawnwatch’s manuals and machinery.

1 MIN READ
Objects & Relics

The Thunderdelve Orb

The pulsing crystalline object recovered from a ritual beneath Thunderdelve.

1 MIN READ
Objects & Relics

Elowen’s Journal

Elowen Blackthorn’s maps and observations give Sylas his first leads into her unfinished work.

1 MIN READ
Objects & Relics

The River-ward

Brask’s river-stone token identifies a traveler as vouched for by a trusted local contact.

1 MIN READ
Objects & Relics

Stormcleaver

The heavy war axe Brann carries, maintains, and uses throughout the journey.

1 MIN READ
Places

Velmorras

The place associated with the Blackthorn estate and Sylas’s earliest memories.

1 MIN READ
Places

Westcross

A road settlement reached south of Trifang on the company’s journey toward Bellard.

1 MIN READ
Places

Bellard

A town where road survivors find shelter and the Shroud’s name begins to clarify the threat.

1 MIN READ
Characters

Darik

A wounded fugitive whose rescue in the Eldergreen gives the company a new source of dangerous knowledge.

1 MIN READ
Characters

Lord Erlan Duirsar

The elder who receives the companions before Elarisel’s divided Hill Council.

1 MIN READ
Characters

Elder Arannis

An Elarisel elder whose requests for old maintenance records draw Selyna’s attention.

1 MIN READ
Characters

Councillor Elandor

An Elarisel councillor whom Selyna identifies as an opponent of the dangerous faction within the council.

1 MIN READ
Factions

The Green Regents

Eryndor’s rangers defend the living forest through scouting, patrols, and carefully chosen fights.

1 MIN READ
Objects & Relics

The Containment Lattice

A diagram of ley branches, junctions, and pressure routes that reveals how distant wounds can become connected.

1 MIN READ
Places

The Whispering Vale

The wooded river country traveled between the mountains, Parthal’s fields, and the approach to Elarisel.

1 MIN READ
Places

Parthal

A settled town beyond Daybreak Pass, important for ordinary supplies and preparation for the Wastes.

1 MIN READ
Places

Xer’Arun Wastes

A harsh desert crossed along surviving black roadstone, old cairns, and uncertain water sources.

1 MIN READ
Places

The Onyx Road

A surviving trade route through the wastes, the Edgewood, and the country beyond Arrow Falls.

1 MIN READ
Life & Culture

Line-keeper Songs

Maintenance songs preserve timing, breath, and fragments of old access knowledge.

1 MIN READ
Factions

Onyx Syndicate

The historic organization behind roads, waystations, and stabilizing works later encountered in damaged form.

1 MIN READ
Factions

Crescent Accord

Ward-mages, archivists, and old-family envoys who gather reports about dangerous changes in the ley.

1 MIN READ
Magic & Myth

The Fulcrum

A word for the person or place that carries enough weight to let a damaged pattern move.

1 MIN READ
Places

The Shattered Nexus

The damaged ley convergence that draws the company’s investigation toward Myth Celador.

1 MIN READ
Places

The Gate of Grief

A chamber whose original channels survive beneath later attempts to control them.

1 MIN READ
Places

The Edgewood

The dense forest on the Onyx route between Xer’Arun and Arrow Falls.

1 MIN READ
Places

Arrow Falls

A guarded river town reached after the company’s passage through the Edgewood.

1 MIN READ
Places

Vorlarr

A fortified trading town where supplies and local warnings become essential.

1 MIN READ
Places

Arrowdale

The old river country crossed by the Onyx Road beyond Vorlarr.

1 MIN READ
Places

Forest of Arcorion

The forest road connecting the edge of Myth Celador with the Nightsea Ride.

1 MIN READ
Places

The Nightsea Ride

The broader road that carries the company toward Ashaford.

1 MIN READ
Places

Ashaford

A working town on the Nightsea Ride, with grain fields, an inn, and a healer.

1 MIN READ
Objects & Relics

The Obsidian Shard

A relic whose behavior raises new questions in the Epilogue.

1 MIN READ

A reader’s companion to BONDS. Follow each article’s references into the story; explore the Compendium for wider world lore.

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