BONDS · Characters

Brann

A Veydran of the Redmark Plains

STORY CODEX9 min read
A COMPANION TO BONDS

Explore the profile below. Later developments and revelations are gathered in the expandable story section.

Brann is a Veydran warrior of the Stormheart Clan, originally from the Redmark Plains. An experienced wagon-train guard, he joins Tavian's caravan in Durnhollow and travels beside Sylas Blackthorn, Elara, and Vahrenai. His size and war-axe make the first impression; road work reveals a man equally ready to steady a frightened horse, repair a wheel, or place himself between a stranger and someone abusing them. He speaks readily about the next stretch of road and much less readily about the past that keeps him moving.[2]

Appearance[5]

Brann is broad-shouldered and taller than most men by a head. His dark hair hangs in braids threaded with copper and leather, and old scars cross the backs of his hands. He carries his war-axe with the ease of someone long accustomed to its weight. His voice is low and rumbling; his grin is often open, though the eyes above it remain watchful.

The confidence is practical as well as physical. Brann enters rooms expecting to be noticed, offers a firm forearm greeting, and settles readily among other travelers. That outward ease does not mean he welcomes every personal question. He can turn a conversation aside with a joke while making the boundary unmistakable.

Personality[6]

Brann uses humor to keep pain, bad weather, and apprehension from taking over a conversation. He complains extravagantly about discomfort, disputes advice he knows he needs, and allows his companions to answer in kind. While checking harness buckles he sometimes sings under his breath, then denies it when someone notices. The jokes coexist with close attention to other people and with a firm boundary around his own history.

He dislikes being treated as fragile and is quick to make light of an injury. His friends learn that a confident answer is not always a reliable account of how much pain he is carrying. His readiness to take on difficult work can make it harder for him to accept that another person should do it instead.

Abilities & skills[7]

Brann is an experienced close-quarters fighter who uses his axe for more than heavy cuts. He catches attacks on the haft, hooks shields and limbs, changes the angle of a blow, and uses leverage or his own weight to make space for someone else. His strength is most useful when paired with his judgment about where a line will fail and who needs room to move.

Caravan work has also made him attentive to horses, harness, wheels, and loads. He calms skittish animals with quiet handling, checks straps while others talk, and notices mechanical faults before they become a stranded wagon. These habits belong to the same practical outlook as his fighting: understand what carries the strain, then keep it from giving way.

His Veydran constitution lets him recover from bruising faster than his companions expect. It does not prevent wounds, remove pain, or make treatment unnecessary. He still needs rest and sensible limits; his eagerness to prove otherwise regularly brings him into argument with the people caring for him.

Equipment[8]

Brann's principal weapon is Stormcleaver, a heavy war-axe carried across his back or shoulder and protected by a weather-wrap on the road. He sharpens it during quiet intervals and handles it with habitual care. Its blade breaks a guard, its flat can interrupt a spear, and its haft gives him a way to receive and redirect a blow. He uses the beard to hook as well as cut.

His other preparations are equally practical. He pays attention to sound harness, serviceable tools, and dry clothing, and is capable of treating spare socks as a serious expedition requirement. His value to a traveling company includes the unglamorous work that lets its people and animals reach the next day's road.

Traveling companions[3]

Brann meets Sylas through Tavian Brenwick's caravan. He and Elara have already traveled together from the previous recruiting stop, long enough for her to recognize his evasions about an injured arm and for him to welcome the argument. Their familiar teasing helps draw Sylas into the group, but Brann does not confuse an introduction with a right to someone's private history. Trust will depend on the road they actually share.

Story & history[2]

Strength on the road[3]

Tavian hires an experienced wagon-train guard, and Brann brings a working traveler's habits to the journey out of Durnhollow. He is alert to the animals and equipment carrying the company as well as to the people watching it. His first response to a skittish horse is a low voice and a steady hand on the bridle.

Trust through action[4]

When the travelers begin asking why each has taken the Branloch road, Brann admits that movement and useful work help keep old matters from crowding in. He does not explain that history in full. He does explain how he comes to trust: watching someone make decisions in bad weather and worse circumstances tells him more than an easy claim made at a tavern table.

Practical care[4]

At Yandir, Brann intervenes when a drover tries to exploit a woman traveling with a child. He stops the man without drawing a weapon, pays the agreed fare, resets a loose wheel pin, and warns her about the road after dark. He then returns to his companions without seeking thanks. The intervention joins his strength, practical knowledge, and dislike of bullying in a single ordinary act.

BONDS story revelationsEvents through the epilogue · Open to read

Dawnwatch: catches, braces, and pressure[9]

At Dawnwatch, Brann's mechanical competence becomes essential. Lirael reads the ward channels and Vahrenai feels changes in pressure, while he examines load-bearing housings, catches, braces, and manual locks. He seats pins, tests the failsafes by touch, and operates a discharge lever in measured increments. The task depends on controlled movement and repeated checks.

After the orb is installed, an off-beat cycle continues beneath the dais. Brann recognizes that the machinery should be idle and helps trace the remaining fault downstream. He selects tools, arranges them beside the conduit station, and opens the inspection cap while the others record, count, and steady the flow. His place in this work is the one occupied on the road by the man who notices a loose wheel pin: finding the part that will fail and making it hold.

Sylas Blackthorn[10]

Brann's friendship with Sylas grows from mutual usefulness into trust strong enough to accommodate disagreement. He follows Sylas's decisions in danger, but also questions assumptions and objects when the pace becomes unreasonable. He can bring reassurance through banter: on an uneasy watch he draws a reluctant smile from Sylas and quietly takes satisfaction in seeing it.

Their loyalty does not require Brann to carry every physical cost. He helps persuade Sylas to allow the company rest before Myth Celador. Later, in Ashaford, Sylas insists that Brann remain behind when his wound makes another expedition unwise. Each has to accept the practical concern he so readily directs toward the other.

Elara[11]

Brann and Elara begin with the familiarity of travelers who have already learned how to provoke and read each other. She punctures his claims of invulnerability; he answers her wit without retreating behind silence. As the journey grows more dangerous, the teasing remains, but its meaning changes. She keeps close through renewed injury and recovery, making clear that the company would feel his absence as more than the loss of another fighter.

Their affection becomes visible through small, unforced gestures. In Ashaford a glance lasts beyond the joke that prompted it. At Dawnwatch they work together on walls and at the forge, and neither moves away when their shoulders touch. The replacement daggers Brann makes for her are balanced specifically for her grip. Care, trust, and chosen closeness grow through the work they share.

Selyna[12]

With Selyna, practical support and plain speech run both ways. Brann carries her scythe and full pack when she scouts in another form. She later tends his damaged leg and refuses to accept survival of worse injuries as a reason to disregard the present one. Their exchanges preserve his humor while confronting the habit beneath it. When he wants to return to work before the wound is ready, her care requires him to be still.

The limits of healing[13]

A hooked blade cuts deeply into Brann's leg during the Daybreak encounter, reaching bone. Lirael packs and binds the wound and uses a ward to control the pressure; the flesh still needs time to close. His leg buckles afterward, stairs hurt, and the work at Dawnwatch must be done around the injury. His recovery is unusually fast, but pain and mechanical strain remain real limits.

Something left for Lorchel[14]

Before the ascent toward Daybreak Pass, Brann gives the carriage and horses to Lorchel and secures Brother Aelric's promise that the animals will be cared for. When the company returns, the carriage is hauling goods and the horses are well fed. Brann sees that the gift is doing useful work and does not ask for it back.

Holding on instead of staying behind[15]

During Ael'Tharun's trial, an imitation of Sylas's voice orders Brann to hold the rear alone. The command reaches a habit so familiar that he nearly loosens his grip on the others. Elara pins his hand to her shoulder and refuses to let him leave. He stays attached to the company because she will not accept his disappearance as the necessary price of their escape.

The later rupture demands a related change: strain must pass through the whole company instead of remaining in the strongest body. Brann's usefulness depends on staying connected, accepting the others' contribution, and allowing the burden to move onward.

Strength with limits[16]

Brann respects expertise without surrendering his own judgment. In Elarisel he researches conflict ledgers and challenges Lirael's dismissal of a fearful warning by pointing to the experience behind it. When the Heartwood is offered, he asks what happens if someone is unconscious or separated and how long its effect can last. He wants the limits understood before anyone has to rely on the relic in a fight.

Holding through the damage[17]

Brann helps carry the six-person Heartwood cadence and protects the company with Stormcleaver. The final fighting at Myth Celador leaves a fresh wound beside his old Daybreak scar. On the escape road he helps lever a stranded wagon free despite the damage, worsening the injury and his limp.

A grateful child offers him a bent purple wildflower. Brann accepts it carefully and tucks it at his belt. In Ashaford it stands in water in a chipped cup beside his cot. The gesture makes his tenderness visible while his friends insist that generosity does not oblige him to keep reopening the same wound.

Building after the battle[18]

Brann is among the seven companions who found the Sentinels of Flame in Ashaford. Six months later at reclaimed Dawnwatch, he supervises braces, directs the setting of support beams, and has re-keyed the vault's pressure sigil. He also works at the forge, turning his knowledge of weapons toward making equipment fitted to the people who will use it.

The work extends an instinct already present on the caravan road: he notices what is about to break and who will suffer if it does. Dawnwatch gives that care continuing tasks in walls, tools, weapons, and a place the company can build together.

Story revelations are closed. Open this section on the website before printing to include them.

THE BOOK BEHIND THE ENTRY

Sources & appearances

BONDS: The Tale of Sylas · B.K. McSherry
BONDS · Final Draft 1.0

Referenced chaptersChapters 2–3, 5–6, 8–10, 13, 16–20, 23, 25, 30–33; Epilogue

  1. [1]BONDS · Chapter 2, “First Light”
  2. [2]BONDS · Chapters 2–3, 5–6, 8–10, 13, 16–20, 23, 25, 30–33; Epilogue
  3. [3]BONDS · Chapters 2–3
  4. [4]BONDS · Chapter 3
  5. [5]BONDS · Chapter 2
  6. [6]BONDS · Chapters 2–3 and 6
  7. [7]BONDS · Chapters 2–3, 5–6 and 16
  8. [8]BONDS · Chapters 2–3, 5–6, 8 and 16
  9. [9]BONDS · Chapter 10
  10. [10]BONDS · Chapters 8, 25 and 33
  11. [11]BONDS · Chapters 2 and 33; Epilogue
  12. [12]BONDS · Chapters 17 and 33
  13. [13]BONDS · Chapters 8–10
  14. [14]BONDS · Chapters 8 and 16
  15. [15]BONDS · Chapters 18–19
  16. [16]BONDS · Chapters 13 and 19–20
  17. [17]BONDS · Chapters 23, 30 and 32–33
  18. [18]BONDS · Chapter 33; Epilogue
CONNECTED ENTRIES

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