The War of Ascension, also known as the War of Divine Ordering, is the broad historical-cosmological struggle through which the Eleven ended the open rule of the Old Gods. It is not one clean battlefield date and should not be compressed into a single afternoon of gods trading blows.
The war begins from a structural problem rather than a dynastic quarrel: the First Divine Age has become a world of unstable ley, extreme regional distortion, ecological excess, and powers too broad to support lasting mortal civilization.
I. The Opposing Orders
The Old Gods are the first divine-scale conscious powers of Eldarûn: ancient, world-bound, and tied to excess. They include Vorum-Rha, Tharozun, Sael-Mythr, Ilyr-Aeth, Drogmarrow, and Nyr-Khalis.
The Eleven arise later as a more domain-defined order. Their significance is not that they are morally flawless, but that their powers are narrower, more legible, and more compatible with balance, stewardship, boundary, and civilization.
The conflict is therefore a struggle between forms of divine rule: excess against function, open distortion against governable domain, and a world dominated by overwhelming divine conditions against one in which mortal life can become durable.
II. Why the Old Gods Were Not Simply Destroyed
By the time of the war, the Old Gods are no longer merely beings standing beside the world. Ages of embodiment and amplification have entangled them with the systems from which they arose.
Destroying an Old God outright risks damaging the world-function caught beneath its will. The safer victory is separation, binding, breaking, redirection, or suppression: remove sovereign will from the function without tearing the function itself out of Eldarûn.
This logic explains why Old God residue survives and why ancient scarlands can remain dangerous even after the First Divine Age ends.
III. Divine Ordering of the Ley
The ley predates both the Old Gods and the Eleven. The Eleven do not invent it.
Their victory permits the world-current to become increasingly ordered over long ages. Early ambient saturation, drifting concentrations, and violent surges give way more reliably to currents, branches, nodes, channels, crossings, and nexuses.
This is a process, not a single spell cast at the war’s conclusion. The ordered ley of the present world is the long-term result of the new divine age operating within a world whose basic architecture already existed.
IV. Consequences
· The Old Gods cease to rule openly.
· The Eleven become the controlling divine order of the later world.
· Mortal religious systems become possible around defined divine domains rather than raw cosmic excess.
· Mortal civilization gains a world in which magic, agriculture, navigation, law, death rites, craft, and political institutions can be sustained with far greater regularity.
· Old God residues, bound powers, scarlands, forbidden sites, and later cults remain as consequences rather than proof that the war failed.
· The precise battles, divine alliances, sequence of individual bindings, and the reason exactly eleven stable gods constitute the victorious pantheon remain unresolved unless separately established elsewhere.
War of Ascension / Divine Ordering
Full supplied entry, including any stated canon limits and open questions.