“The oath was broken. The kingdom remembered.”
People Overview
Creature Type
- Humanoid
Size
- Medium
Typical Lifespan
- 90–130 years
Languages
- Infernari
- Common
- old royal forms retained in ceremony, law, and blood-record
- ritual namescript used in curse-work, memorial fire-rites, oath inscriptions, and identity marks
Social Structure
The Infernari are one cursed people, not a species divided into separate biological subraces.
What outsiders sometimes mistake for “subtypes” are better understood as:
- blood expressions
- regional traits
- rite traditions
- noble or common line distinctions
- urban and rural variations
- and cultural schools shaped by how different families survived the curse and its aftermath
Primary Homeland
The surviving cursed kingdom that gave rise to the Infernari remains their ancestral heartland, though its borders, power, and reputation have changed over time.
Modern Infernari are also found in:
- trade quarters abroad
- foreign embassy districts
- curse-born noble lines in exile or marriage
- wandering oath-families
- diaspora houses
- mercantile fire courts
- and smaller communities descended from later migration
I. Origin — The Shattered Oath
The Infernari were not born at the beginning of the world, nor were they shaped as a natural people by the early ages of creation.
They were made in history.
Long after the world had formed, long after the Old Gods had fallen, and long after the age of the Eleven had begun, there stood a human kingdom under the lawful sky of Aruvond.
Its king was powerful, but not powerful enough for what he feared.
Whether his desperation came from invasion, civil collapse, famine, succession crisis, plague, or a coming war is remembered differently in different traditions. But all serious records agree on the central fact:
the king made a blood oath to Aruvond beneath open sky and divine witness
He did not pray vaguely.
He bargained.
He pledged crown, blood, and royal word in exchange for strength, victory, survival, legitimacy, or preservation of his realm.
And Aruvond answered.
The kingdom endured its crisis.
Its enemies were driven back, or its rivals broken, or its throne preserved.
Then the king betrayed the pact.
He did not uphold what he had sworn.
He broke faith under the gaze of the very god whose authority had secured his salvation.
And Aruvond judged him.
But he did not judge the king alone.
Because the oath had been sworn in the name of crown and realm, because the ruler had bound the kingdom beneath his authority to that promise, the punishment fell not merely on the royal bloodline, but on the whole kingdom itself.
It came as a single divine catastrophe.
The people of that realm — nobles, soldiers, priests, merchants, servants, farmers, children, widows, blacksmiths, scribes, stablehands, millers, and magistrates — were all transformed.
Not into demons.
Not into Aeshkar.
Not into creatures wearing stolen flesh.
They remained themselves.
They kept:
- their memories
- their names
- their loves
- their grudges
- their mortal souls
- their households
- their language
- their laws
- and their grief
But their bodies changed.
Horns broke from the brow.
Eyes caught ember-light.
Skin darkened or burned into infernal hues.
Tails emerged.
Heat lived strangely in the blood.
The whole kingdom woke remade in devilish aspect.
That was the first dawn of the Infernari.
The central theological truth
The Infernari are not demon-born.
They are not Aeshkar kin.
They are not the result of interbreeding with hellish powers.
They are a cursed human kingdom transformed by divine judgment after a king broke a blood oath sworn to Aruvond.
That difference is foundational.
II. The First Years After the Curse
The first generations after the transformation were not years of hiding.
They were years of shock.
The kingdom did not vanish overnight.
Its fields remained.
Its walls remained.
Its roads, mills, vineyards, forges, courts, and households remained.
But its people no longer looked human.
The first wound was not physical pain alone.
It was recognition failure.
A merchant who had traded with a miller for twenty years now looked at that same miller and saw a horned stranger.
A bridegroom found his bride fire-eyed and tailed.
A child no longer resembled the father who loved her.
A court woke in the same palace and could not see itself without horror.
The kingdom nearly broke from within before the outside world ever moved against it.
Then the outside world reacted.
Trade halted.
Neighbors closed gates, delayed caravans, and suspended treaties.
Priests argued over whether the cursed kingdom was still fully mortal, whether its people had been replaced, whether devils had entered the world through judgment, or whether the entire realm had become unclean.
Foreign rulers watched the borders.
Old allies hesitated.
Marriage ties frayed.
Merchants withdrew.
Rumors spread faster than fact.
The first Infernari did not go into hiding.
They were forced into containment.
Not imposed prison walls, necessarily.
But political quarantine.
Economic suspicion.
Theological fear.
Social recoil.
For a generation or more, the kingdom had to survive largely on itself.
That mattered.
Because the Infernari were born not only from transformation, but from the hard lesson that after a public curse, a people must decide whether it is still a people when the world no longer recognizes it as one.
III. The Inward Kingdom
The decades that followed are remembered in Infernari history as a turning inward.
This was not total isolation.
It was consolidation.
The cursed realm had to solve problems no kingdom had ever faced before:
- how to govern a transformed population
- how to maintain law under public despair
- how to preserve food and trade under partial blockade
- how to keep the old temples functioning when the people no longer trusted the gods cleanly
- how to marry, inherit, bury, and crown under bodies no one had expected to live in
- how to calm children born after the curse who never saw human faces in the mirror
- how to prevent the people from splintering into panic, fanaticism, self-hatred, or civil war
This was the age in which the Infernari became more than a cursed event.
They became a civilization.
They learned new rites:
- naming under flame
- branding and blood-record
- memorial fire for those who died human and those who lived cursed
- household laws for altered bodies
- court language for appearance and stigma
- new standards of dress, ornament, and public bearing
- new funerary forms for a people no longer understood by older neighbors
The kingdom did not thrive easily.
But it endured.
And that endurance hardened into culture.
IV. The Reopening of the Realm
Eventually, survival demanded reopening.
The kingdom could not remain inward forever.
No realm survives indefinitely without exchange.
So slowly, carefully, over decades rather than months, the transformed kingdom began to reach outward again.
Some foreign rulers refused them.
Some accepted them reluctantly for strategic reasons.
Some merchants came back because profit is stronger than prejudice.
Some priests softened.
Some never did.
The first reopened treaties were likely fragile and humiliating:
- restricted trade
- limited embassies
- controlled border crossing
- purity inspection
- religious scrutiny
- political surveillance
- and endless whispered comparison between Infernari appearance and Aeshkar horror
The early Infernari had to prove something exhausting:
We are still the same people you knew yesterday, even if we no longer wear the same faces.
That effort shaped them just as much as the curse did.
It taught them:
- discipline of self-presentation
- mastery of how they are seen
- suspicion toward outsiders
- and an almost obsessive need to define themselves before others do it badly
This is one of the deepest roots of modern Infernari psychology.
V. From Human Kingdom to Infernari People
The Infernari did not become culturally distinct in a single night.
Their bodies changed in a single act of judgment.
Their civilization did not.
The first cursed generation still lived like the humans they had been the day before.
They still:
- spoke the same language
- used the same laws
- farmed the same fields
- traveled the same roads
- prayed at the same shrines
- married under the same customs
- buried their dead by the same rites
- and governed through the same royal and civic structures
But those old forms no longer fit cleanly.
A body with horns, tail, infernal skin, and heat-marked blood changes daily life whether a people wants it to or not.
The earliest years after the curse were full of awkward continuities and painful improvisations.
Clothing had to change.
Armor had to change.
Court etiquette had to change.
Burial customs had to change.
Household architecture, tools, saddles, helmets, and ceremonial dress all had to be adjusted for bodies no one had expected to inhabit.
At first, these changes were practical.
Later, they became cultural.
First Generation
The first generation after the curse remembered human life clearly.
They mourned:
- their former appearance
- the familiar face in the mirror
- the ease of being recognized
- and the old certainty that they belonged naturally to the wider human world
They did not think of themselves as a new people.
They thought of themselves as a kingdom under judgment.
Second Generation
The second generation was different.
Those born after the curse did not grieve a lost human appearance they had never possessed.
They inherited the story of that loss, but not the memory of it.
To them, horns were normal.
Tails were normal.
Heat in the blood was normal.
The old human body was something they knew from story, portrait, law record, and elder grief — not from personal experience.
This generation began the first true adaptations of culture:
- altered naming customs
- revised clothing and armor forms
- new rites of maturity
- beauty standards suited to cursed bodies rather than human ones
- and new ways of understanding faith, memory, and legitimacy
Later Generations
Over many generations, the kingdom’s internal life diverged further.
Isolation, suspicion from abroad, altered bodies, and the sheer repetition of living as Infernari rather than as human transformed old custom into new inheritance.
Language shifted in cadence and vocabulary.
Architecture adjusted to heat, ritual fire, horn clearance, and symbolic visibility.
Art became more marked, more flame-aware, more ash-conscious.
Religion became more wounded, complicated, and self-interpreting.
Law retained older human structure in places, but increasingly took Infernari social reality into account.
By this point, the people were no longer simply “humans who had once been cursed.”
They were a true civilization of their own.
The enduring truth
Even after centuries of divergence, the roots never vanished entirely.
A scholar can still see traces of the old human kingdom in:
- road systems
- court offices
- agricultural layouts
- inheritance patterns
- legal formulas
- and older forms of public administration
That is not a contradiction.
It is what makes the Infernari believable.
They did not appear from nowhere.
They grew out of something.
And if one looks closely enough, the bones of that former kingdom are still visible beneath the fire.
VI. Appearance and Bearing
The Infernari are immediately recognizable.
They retain the strongest visual features already associated with them:
- infernal skin tones
- horns
- tails
- ember or metallic eyes
- heat-mark veins or sigil-like curse patterns in some bloodlines
- and an overall physical presence that makes even calm Infernari seem like they are carrying hidden heat
Common features include:
- skin in ash-gray, ember-red, obsidian-black, soot-violet, scorched bronze, deep cinder, and dark crimson tones
- horns in swept, curled, jagged, crown-like, clipped, or asymmetrical forms
- eyes in molten orange, ember-gold, blood-red, silver-white, pale flame, or low-burning amber
- tails expressive enough to matter socially, even when etiquette teaches control
- bodily warmth or subtle heat signatures more noticeable in some lines than others
- scar patterns and ritual brands incorporated into identity rather than hidden
Hair commonly appears in:
- black
- white
- silver
- ember-red
- smoke-brown
- ash-blond
- or unusual curse-expressive color variation
The Infernari often move like people used to entering a room already judged.
That creates a species-wide bearing defined by:
- self-possession
- watchfulness
- aesthetic intent
- and refusal to appear accidental
Beauty standards
Infernari beauty is rarely about innocence.
It is about:
- force
- control
- command
- visible identity
- and the capacity to wear a curse without bowing beneath it
A handsome Infernari man often looks:
- dangerous
- elegant in a sharp-edged way
- difficult to embarrass
- and too aware of himself to be taken easily
A beautiful Infernari woman is often admired for:
- horn form
- eye fire
- scar intelligence
- the quality of her posture
- and the sense that she chose what you are allowed to notice
They do not usually pursue softness.
They pursue presence.
VII. Personality and Social Psychology
The Infernari are shaped by inherited judgment.
Not just the divine judgment that created them, but the social judgment that followed it.
Common Infernari traits include:
- emotional resilience
- self-definition under pressure
- sensitivity to hypocrisy
- suspicion of institutions
- sharp wit
- hunger for dignity
- discomfort with naïve acceptance
- strong memory for insult
- and a tendency to control the story before others weaponize it
They are not all dramatic, but few of them are emotionally flat.
They are a people raised with an impossible contradiction:
- you are still who you were
- but the world will not let you forget what you look like now
That produces intense people.
Emotional style
Infernari emotion tends to be:
- hot
- personal
- quick to feel
- quick to wound
- quick to love
- and hard to separate from identity
Many struggle with:
- inherited shame
- pride
- fury at unjust punishment
- loyalty to a kingdom that was cursed because of a king’s failure
- and the temptation to turn being wronged into permanent superiority
Their central emotional question is often:
If I did not choose the curse, what do I choose to do with it?
That is the heart of the people.
Their central fear
The Infernari do not merely fear rejection.
They fear becoming:
- defined only by the curse
- governed forever by outsiders’ suspicion
- or so committed to their own wound that they forget how to be anything else
VIII. Society, Kingdom, and Daily Life
The Infernari are the descendants of a kingdom that remained intact long enough to become something new.
They were not born as a scattered people.
They became scattered only later, through diplomacy, migration, marriage, exile, trade expansion, and the long consequences of living as a visibly cursed kingdom in a world that never fully forgot its transformation.
Their ancestral homeland still stands as the heart of Infernari identity, but the people themselves are no longer defined only by the first cursed generation. They are the heirs of centuries of adaptation, divergence, and survival.
Social structure
Modern Infernari society includes:
- royal or post-royal institutions descended from the first cursed crown
- noble bloodlines carrying the burden of original oath-history
- commoner families whose ancestors were farmers, bakers, clerks, caravaners, laborers, priests, or soldiers on the day of transformation
- city courts
- ash districts
- blood archives
- ritual houses
- merchant guilds
- brand-keepers
- memory lineages
- and households still arguing over whether the king should be remembered as a tragic fool, a traitor, a necessity, or the ruin of them all
Daily life
An ordinary Infernari day remains recognizably mortal.
They still:
- farm
- trade
- cook
- gossip
- raise children
- repair roofs
- settle debts
- court lovers
- bury the dead
- train apprentices
- maintain roads
- and argue about taxes and food prices
But all of it happens with the added social reality of a people who are always visible.
A typical day may include:
Morning
- heat rites
- household labor
- guild work
- market preparation
- legal or court errands
- school instruction
- fire maintenance
- scar or brand care
Midday
- trade
- artisan labor
- namescript copying
- agricultural work
- political petition
- merchant negotiation
- shrine visit
- whispered judgment of who stared too hard and why
Evening
- shared meal
- family court
- memorial flame
- music
- lovers’ meetings
- education in blood history
- story recitation
- and private discussion of who outside the kingdom can be trusted this season
Children
Infernari children are often raised with unusual self-awareness.
They learn early:
- how to carry visible difference
- how to answer fear without collapsing into apology
- how to distinguish curiosity from hostility
- how to control tail and posture in formal settings
- which old human customs were kept
- and which new Infernari customs were forged because the old ones no longer fit
Elders
Infernari elders matter because they remember:
- the reopening years
- the first trade treaties after the curse
- which foreign houses betrayed them
- which ones stood by them
- what customs were lost
- what customs were invented
- and how easy it is for young people to romanticize pain they did not personally survive
IX. Work, Economy, and Material Life
The kingdom-wide curse did not erase the labor structure of the realm.
It disrupted it.
So modern Infernari culture still contains layers of its original human kingdom:
- farmers
- vintners
- millers
- scribes
- merchants
- smiths
- masons
- soldiers
- judges
- court attendants
- and caravan handlers
But over time, the curse and the years of isolation pushed them toward distinctive specializations.
Common Infernari occupations include:
- curse-breakers
- ritual scriveners
- whisper merchants
- ashglass crafters
- memory branders
- duelists
- court intermediaries
- firewrights
- oath readers
- private warders
- relic scouts
- magical investigators
- scar healers
- namescript keepers
- and specialists in dangerous work other peoples fear to do themselves
They often value work that provides:
- autonomy
- leverage
- dignity
- symbolic weight
- and control over how the people are seen
Economic memory
One of the deepest scars in Infernari history is economic.
After the transformation, their kingdom suffered:
- trade collapse
- outside boycott
- marriage and inheritance disruption
- loss of merchant trust
- market isolation
- theological sanction
- and the humiliation of being watched like a threat when trying to buy bread or sell iron
That memory still lives in their culture.
They often distrust:
- sudden foreign enthusiasm
- dependence on one trade partner
- and any alliance that could reduce them again to survival by permission
This makes them economically sharp, cautious, and sometimes difficult to negotiate with.
X. Religion and the Gods
This is where the Infernari become truly interesting.
They do not simply “not worship the gods.”
Their relationship to divinity is far more damaged and complicated than that.
They are a people created by divine judgment after a king broke a blood oath sworn to Aruvond.
That means theology among them is never casual.
Aruvond
Aruvond is the unavoidable god in Infernari history.
He is:
- oath witness
- king’s judge
- storm-law
- public authority
- divine legitimacy
- and the one whose justice transformed the whole kingdom
Among the Infernari, Aruvond is rarely loved simply.
He is:
- feared
- argued with
- studied
- resented
- invoked in bitterness
- and sometimes honored with terrible seriousness
To many Infernari, Aruvond is the god they cannot escape even if they reject him.
Ilessa
Ilessa matters strongly because the Infernari are a people born from:
- broken bond
- betrayed trust
- bloodline consequence
- and the inheritance of one ruler’s failure across generations
She governs:
- kinship
- loyalty
- betrayal
- marriage
- family fracture
- and the emotional architecture of a people whose ancestors paid for another’s lie
Among the Infernari, she is often honored in wounded, complicated, deeply personal ways.
Lethar
Lethar governs:
- the dead
- memorial fire
- proper release
- the naming of those lost before and after the curse
- and the refusal to let ancestral wound devour the living
He is often more important than outsiders expect, because the Infernari know very well what happens when memory becomes obsession.
Thirn
Thirn matters in:
- branding irons
- ashglass
- forgework
- ritual metal
- practical fire craft
- and the sacred discipline of shaping dangerous materials into meaningful forms
Vaelith
Vaelith matters to many Infernari lineages because:
- adaptation
- reinvention
- surviving by changing shape socially without losing self
- and the refusal to let one inherited story become final
all fit them powerfully.
Korveth
Korveth is feared because he offers the ugliest answer to Infernari pain:
You were judged unfairly. Therefore cruelty is permission.
That is exactly the kind of lie a wounded people must learn to resist.
Infernari Symbolic Belief Language
Infernari symbolic forms are theological and cultural responses within Eldarûn’s established cosmology rather than a rival cosmology.
- The Hollow Flame — the belief that if divine order marked them, then meaning must be found in the self, the blood, and what remains after judgment
- The Ember Remnant — those who treat the curse as inheritance to be mastered rather than denied
- The Ashbound — anti-theistic or god-wary Infernari who reject divine authority after the kingdom’s transformation
- Oathshards — scholars, mystics, priests, avengers, or radicals obsessed with the original broken pact and its meaning
This keeps all the flavor while fitting the new cosmological order.
XI. Magic and Fireborne Practice
The Infernari remain one of the strongest examples of body-driven, identity-bound magical culture in Eldarûn.
Their magic aligns most strongly with:
- Instinct Casting
- Ritual Practice
- Sacred / Concordant Practice
- and selective Codex Craft in cursework, oathwork, namescript, and sigil systems
What Infernari magic looks like
- body-heat casting
- rune brands
- curse marks
- flame shaping
- shadow ignition
- oath sigils
- fire wards
- namescript burning
- memory-binding through heat and mark
- emotional trigger magic
- and rituals where body, pain, identity, and force are difficult to separate cleanly
Their magic is often:
- personal
- expressive
- dangerous
- beautiful
- painful
- and psychologically loaded
That makes them distinct from:
- human civic codex systems
- dwarven infrastructural magic
- orc ritual-force magic
- and later elven forms of refined magical identity
Their magical ethic
An Infernari magical question is often:
- Is this power mine, or am I merely feeding the curse?
- What does this cost in blood, name, heat, memory, or self?
- Is this expression, or self-destruction dressed well?
- Am I shaping the fire, or letting it narrate me?
That last one matters most.
Their magical flaw
Infernari magic can fail when:
- emotion outruns discipline
- identity performance replaces technique
- pain is mistaken for truth
- or the caster starts treating self-harm as authenticity
That is one of the defining dangers of the people.
XII. Art, Aesthetics, and Beauty
Infernari art remains one of the most visually and emotionally forceful cultures in Eldarûn.
Common materials include:
- ashglass
- obsidian
- blood-ink
- scorched cloth
- branded leather
- molten metal
- bone
- flame-reactive pigments
- and ritual firelight itself
Common forms include:
- memory branding
- glowing tattoos
- horn carving
- namescript banners
- flame-calligraphy
- ash mosaics
- scar ornament
- reliquaries burned with oath glyphs
- and ceremonial masks for rites of judgment, grief, or self-declaration
Music
Flamesong is a central Infernari musical tradition.
Flamesong is characterized by:
- breath-heavy
- sharp
- haunting
- intimate
- and able to move from seduction to grief to fury with very little warning
Beauty
To the Infernari, beauty is not innocence.
Beauty is:
- mark
- survival
- force
- self-command
- and the refusal to disappear politely
That remains one of their strongest cultural truths.
XIII. Biases and How the Infernari See Others
The Infernari are judged constantly, so they judge back.
They often evaluate other peoples by:
- whether they stare honestly or cowardly
- whether they pity what they should respect
- whether they romanticize the curse
- whether they flatten them into demons
- and whether they believe transformed appearance changes the soul
How they tend to view others
Valenkind
Humans are often seen as:
- politically dangerous
- capable of both betrayal and shelter
- institutionally hypocritical
- and entirely capable of producing the king who damned them and the common folk who later reopened trade with them
Different human lineages earn different reactions, of course.
Dwarves
Usually respected more than trusted. Dwarves understand burden, craft, and long memory, but can be too structural and too slow to grasp what stigma does to everyday life.
Orcs
Often respected for bluntness and visible strength. Many Infernari find orcs easier to understand than polished peoples who lie with posture.
Elves
Admired, desired, resented, distrusted. Elves often trigger every Infernari nerve around legitimacy, grace, beauty, exclusion, and who gets to look “pure.”
Aeshkar
This distinction must stay hard:
the Aeshkar are not the Infernari, and the Infernari are not the Aeshkar.
Shared horns do not mean shared origin.
The Aeshkar are imperial, formalized, cold-burning, state-shaped, and willingly demonic in orientation.
The Infernari are a cursed mortal kingdom remade in infernal aspect, emotionally sharper, more fractured, and still fundamentally of the mortal world.
Their own flaw
The Infernari can become:
- too self-mythologizing
- too attached to hurt as identity
- too suspicious of sincere acceptance
- and too eager to turn exclusion into superiority
That keeps them alive.
It does not always make them wise.
XIV. Warfare and Conflict Culture
The Infernari are not random chaos on a battlefield.
They are dangerous because they combine:
- personal ferocity
- body-driven power
- emotional intensity
- magical volatility
- and the grim historical fact that they have had to defend the legitimacy of their own existence
Their warfare favors:
- fast pressure
- duel specialists
- ritual fire projection
- shock action
- personal vendetta made tactical
- curse pressure
- small elite strike groups
- and psychologically terrifying displays used with purpose, not merely for spectacle
Their strengths
- personal combat excellence
- refusal to collapse neatly under intimidation
- volatile magical pressure
- adaptable small-unit violence
- and terrifying close-range spellfighters
Their weaknesses
They can struggle in:
- rigid formation war
- centralized command without trust
- long institutional campaigns
- and situations where personal wound starts outrunning shared objective
Religious war frame
Their warfare sits strongly under:
- Aruvond as the god whose judgment birthed them
- Lethar for the dead and proper release
- Thirn for weapon and rite craft
- with Korveth feared as the temptation to let pain justify monstrosity
That is a very Infernari line.
XV. Language and Names
Infernari speech did not begin as a wholly separate tongue. It developed out of the human language of the cursed kingdom and changed over generations as the people themselves changed.
Older scholars can still detect human roots in:
- court terms
- legal phrasing
- agricultural vocabulary
- noble titles
- and certain liturgical or bureaucratic structures
But modern Infernari is no longer just “human speech in a new mouth.” It has become its own language, shaped by breath, heat, ritual, altered bodies, and centuries of living under a history no human kingdom ever shared.
Infernari speech remains:
- jagged
- rhythmic
- sharp in breath
- and layered between spoken and sigil forms
It often sounds to outsiders like:
- a threat
- a ward
- a dare
- or a confession sharpened into ritual
Naming culture
Birth names may still exist, but the Infernari often place greater weight on:
- chosen names
- rite names
- flame names
- or names earned through transformation, survival, betrayal, or first major act
This remains one of their strongest cultural customs.
Examples:
- Ashkriel
- Nerathei
- Vaeric
- Dusksmoke
- Flamecaller
- Chain-Binder
- Threxil
- Embertide
- Oathscar
A true Infernari name is characterized by:
- chosen or earned
- dangerous
- meaningful
- and impossible to hand out cheaply
XVI. Why the Infernari Matter
The Infernari matter because they answer one of Eldarûn’s cruelest civilizational questions:
What becomes of a people when an unjust judgment changes the body but not the soul?
Their answer is not neat, but it is powerful:
- a kingdom can survive transformation
- curse does not erase civilization
- stigma does not decide truth
- inherited punishment does not eliminate dignity
- and fire can become culture without becoming destiny
They are not merely “the cursed race.”
That is the outsider’s lazy version.
They are a people who took:
- a broken king’s oath
- a god’s public judgment
- the collapse of trade
- the suspicion of neighbors
- and the humiliation of waking unrecognizable in their own mirrors
and turned it into:
- law
- rite
- beauty
- identity
- memory
- and the stubborn continuation of a kingdom the world expected to rot
That is the Infernari lane in Eldarûn.
Infernari
Full supplied entry, including any stated canon limits and open questions.