This entry establishes the large-scale division of Eldarûn's Surface into continents, oceans, seas, major archipelagos, and other world-scale geographic bodies.
It follows directly from Planetary Geography of Eldarûn.
Eldarûn is a complete terrestrial world.
Its continents are not isolated stage pieces.
Its oceans are not empty margins around the story.
Its seas are not interchangeable blue spaces placed wherever a map needs decoration.
Together they form one connected planetary geography whose:
- coastlines
- currents
- climates
- island systems
- trade routes
- migrations
- naval powers
- marine ecosystems
- and cultural histories
emerge from the physical shape of the world.
The central principle is:
Eldarûn possesses one interconnected world ocean divided by geography and mortal convention into five great ocean basins and dozens of major regional seas.
The names of those waters are geographic.
They are not racial ownership labels.
A sea may border a people.
A civilization may dominate it.
A kingdom may rule its shores.
That does not make the body of water ethnically theirs.
1. The Continental World
Common cosmography recognizes:
seven major continental-scale landmasses
on Eldarûn.
This count refers to the largest distinct continental structures recognized by modern geographic scholarship.
It does not include:
- ordinary islands
- major archipelagos
- microcontinents
- continental fragments
- large offshore islands
- submerged continental shelves
as separate continents unless later cartographic evidence warrants such classification.
The seven-continent structure gives Eldarûn sufficient planetary scale to contain:
- enormous populated regions
- remote civilizations
- unexplored interiors
- separate ecological histories
- continental barriers
- isolated evolutionary regions
- future cultures
- and regions that may remain outside the principal narrative for generations
without forcing every major people and historical event onto one landmass.
2. The Seven-Continent Structure
The exact final outlines, proper names, orientation, and placement of all seven continents depend upon the master world map.
Their existence does not.
2.1 The Primary Continent
One continent serves as the principal geographic theater of currently established Surface civilization.
It contains the majority of currently developed:
- Valenkind lands
- Elven-kind lands
- Dwarven-kind lands
- Orc-kind lands
- common Troll-kind populations
- mixed kingdoms
- major trade networks
- established BONDS geography
Known regions include:
- Dawnlands
- Heartforge Vales
- Sands of Serath
- Redmark Plains
- Stormfjords
- Xer’Arun Waste
- Ashfang Region
- Ashfang Mountains
- and the established settlement-and-road network already recorded in Planetary Geography
This continent is intended to possess the geographic narrative density of a major epic-fantasy continental setting.
It is not the entire world.
2.2 The Aeshkar-Dominant Continent
A second major continent forms the principal historic homeland of the Aeshkar.
The continent itself is not to be named after the Aeshkar.
Aeshkar are its dominant established civilization.
They are not its geological definition.
Its known geography includes:
- basalt provinces
- crater basins
- scarlands
- fortress regions
- volcanic territories
- ordinary river valleys
- agricultural regions
- coastlands
- forest
- grassland
- and other habitable environments
The landmass must remain ecologically broad enough to function as a true continent.
2.3 The Ferathi-Majority Continent
A third major continent forms the principal continental heartland of the Ferathi.
It lies within the wider maritime sphere between the Primary Continent and the Aeshkari world and functions as a geographic hinge between those continental theaters.
Its broad authorial placement is central to south-central within that intercontinental relationship and is biased closer to the Aeshkari continent than to an exact midpoint.
The continent is not a bridge of connected land. Substantial ocean separates it from both neighboring continental worlds.
The Primary-to-Ferathi crossing is generally the more substantial crossing; the Ferathi-to-Aeshkar crossing is somewhat narrower but remains a serious maritime frontier capable of supporting long histories of naval conflict, trade, raiding, intelligence operations, and migration.
The Ferathi continent must be ecologically broad enough to support the extraordinary biological range of Ferathi civilization, including:
- tropical coasts
- rainforest
- temperate forests
- savanna and grassland
- wetlands
- dry interior belts
- highlands and mountains
- reef-rich coasts
- islands and offshore chains
- habitats suitable for aquatic and flight-capable populations
Its final proper name, exact silhouette, coastline geometry, internal mountain systems, watersheds, and precise map position remain dependent upon master cartography.
2.4–2.6 Additional Major Continents
Three additional major nonpolar continental-scale landmasses exist elsewhere upon Eldarûn.
Their proper names, silhouettes, populations, political histories, ecological identities, and exact positions remain open to later development.
Their existence is intentional.
They provide geographic room for civilizations not yet created, distant human and nonhuman cultures, isolated ecological radiations, ancient empires, lost migrations, later series, unexplored lands, and societies already known indirectly but not yet geographically established.
These continents should not all become replicas of the Primary Continent.
Each should eventually possess its own geological history, major climates, ecological character, coastlines, mountain systems, watersheds, and civilizational pattern.
2.7 The Southern Polar Continent
One major continental landmass occupies the far southern polar region.
Its final form remains map-dependent.
It may contain:
- continental ice
- exposed mountain systems
- polar coast
- seasonal ice shelves
- volcanic regions
- ice-free valleys
- offshore islands
- subpolar coastal ecosystems
according to later climate modeling.
It should not automatically be assumed uninhabited.
Whether permanent civilizations, outposts, ruins, migratory peoples, or older cultures exist there remains open.
3. Continental Names
The final proper names of the seven continents are not yet hard-locked.
This is intentional.
Continental names should emerge after the master map establishes:
- orientation
- neighboring oceans
- ancient cultural contact
- historical naming traditions
- major regional identities
rather than being assigned arbitrarily before the landmasses possess shape.
The terms:
- Primary Continent
- Aeshkar-Dominant Continent
- Southern Polar Continent
are therefore current authorial geographic designations, not necessarily the terms ordinary inhabitants use.
Future proper continent names should preferably derive from:
- old geography
- ancient language
- navigational tradition
- physical character
- historical cartography
rather than simply from the modern people currently dominant there.
4. Islands, Archipelagos, and Continental Fragments
The seven continents do not contain all major land.
Eldarûn also possesses large numbers of:
- islands
- island chains
- volcanic archipelagos
- continental fragments
- reef islands
- barrier islands
- polar islands
- isolated oceanic islands
- partially submerged plateaus
Some island systems may be politically or culturally more important than entire continental regions.
The largest archipelagos may contain:
- millions of inhabitants
- multiple kingdoms
- internal mountain systems
- large rivers
- independent ecosystems
- major naval powers
An island is therefore not automatically a minor geographic feature.
5. The Tazhuran Island Heartland
The ancestral Tazhuran heartland is a major tropical-to-subtropical archipelagic system.
It does not constitute one of the seven continents.
Its established basic form is:
- one dominant great island
- several major satellite islands
- progressively smaller outer islands
- many minor islands and islets
- volcanic and reef systems
- deep channels between parts of the chain
The precise island count remains map-dependent.
The intended major-island structure should generally resemble:
one great central landmass with approximately three to five substantial neighboring islands and numerous lesser satellites
rather than a single isolated island.
At least one part of the archipelago remains geologically volcanic and active.
The archipelago supports established Tazhuran geographic needs including:
- jungle basins
- mountain-backed rain kingdoms
- serpent rivers
- fertile volcanic soils
- stepped temple districts
- rainforests
- deep harbors
- reef systems
- highland interiors
The final geographic name of this archipelago should be regional rather than racial.
"Tazhuran Archipelago" remains a descriptive authorial term until a common geographic name is selected.
6. The World Ocean
Eldarûn possesses one physically connected global saltwater ocean system.
The five named oceans are not five completely isolated bodies of water.
They are major geographic divisions of:
one world ocean
Their boundaries are established through combinations of:
- continents
- major currents
- polar zones
- ocean ridges
- latitude
- navigational tradition
- historical cartography
Some boundaries are physically obvious.
Others are conventional.
A sailor crossing from one named ocean into another may cross no visible line at all.
7. The Five Great Oceans
Common modern cosmography recognizes:
five great ocean basins
The current common geographic names are:
- Stormvault Ocean
- Greywake Ocean
- Sunreach Ocean
- Frostcrown Ocean
- Southring Ocean
These names describe geographic or navigational identity.
None are derived from a mortal race.
Their exact continental boundaries remain dependent upon the master world map.
8. The Stormvault Ocean
The Stormvault Ocean is intended to become Eldarûn's largest major ocean basin.
Its final placement remains unresolved.
Its broad geographic identity is:
- vast
- deep
- strongly oceanic
- exposed to major weather systems
- crossed by immense currents
- containing extensive abyssal regions
The Stormvault may eventually include:
- deep trenches
- broad abyssal plains
- volcanic island arcs
- major open-ocean fisheries
- enormous storm tracks
Its name reflects its scale and weather reputation rather than supernatural permanent storms.
The Stormvault is not continuously violent.
Like any ocean, it contains:
- calm regions
- seasonal patterns
- dangerous regions
- navigable routes
9. The Greywake Ocean
The Greywake Ocean is another major intercontinental ocean basin.
Its eventual character should favor a broad mix of:
- temperate maritime zones
- heavily traveled shipping corridors
- fog-prone regions
- storm belts
- continental-margin seas
- productive fisheries
The name is old navigational language rather than reference to any people.
The Greywake should eventually become one of the most important oceans for:
- long-distance trade
- naval movement
- migration
- exploration
depending upon final continental placement.
10. The Sunreach Ocean
The Sunreach Ocean is the major warm-water oceanic designation.
Its eventual basin should intersect extensive:
- tropical
- subtropical
- equatorial
waters.
It may include:
- coral systems
- monsoon regions
- warm currents
- tropical cyclones
- major island chains
- reef ecologies
- equatorial fisheries
The Tazhuran Archipelago is a strong candidate for eventual placement somewhere within or along the greater Sunreach system, but this relationship is not yet locked.
11. The Frostcrown Ocean
The Frostcrown Ocean occupies the northern polar oceanic system.
It includes waters associated with:
- sea ice
- polar currents
- northern island chains
- high-latitude fisheries
- glacial coastlines
- subpolar seas
Its boundaries will ultimately depend upon the northern continental arrangement.
The Stormfjords may eventually open toward either:
- the Frostcrown itself
- or a major marginal sea connected to it
depending upon the final continental map.
12. The Southring Ocean
The Southring Ocean surrounds the southern polar system.
It is the major circumpolar oceanic region associated with the Southern Polar Continent.
Its broad characteristics include:
- powerful circumpolar currents
- high seas
- cold-water ecosystems
- seasonal ice
- subpolar island chains
- severe maritime weather
The Southring functions as a global connector.
Its currents can influence waters far beyond the polar region.
13. What Defines a Sea
A sea is generally smaller than an ocean and associated with a more geographically distinct regional water body.
Most seas are at least partly defined by:
- continental coast
- island arcs
- peninsulas
- archipelagos
- straits
- continental shelves
Some are strongly enclosed.
Others open broadly into an ocean.
A small number may be defined primarily by unusual current systems rather than land.
The term sea is partly geographic and partly historical.
Therefore Eldarûn may contain bodies called seas that a modern physical geographer might alternatively classify as:
- gulf
- basin
- large bay
- enclosed saline lake
Traditional names do not automatically disappear when scientific terminology changes.
14. The Major-Sea Inventory
Common cosmographic charts recognize approximately:
fifty-four major named seas
across Eldarûn.
This number is a practical common-cartographic count rather than a claim that exactly fifty-four bodies of salt water exist and no others do.
Smaller:
- coastal seas
- local seas
- gulfs
- bays
- channels
- sounds
- fjord systems
exist beyond this inventory.
Some scholarly atlases may count slightly differently.
The fifty-four names below represent the current common pool of major sea names available to the master map.
Their exact placement remains cartographically pending.
15. Major Marginal and Coastal Seas
The following names are intended primarily for seas lying along continental margins or broad coastal regions:
- Greywake Sea
- Stormglass Sea
- Ironshoal Sea
- Longmist Sea
- Saltmarch Sea
- Windscar Sea
- Whitecap Sea
- Lantern Sea
- Broken Headlands Sea
- Rainward Sea
These names imply geographic character, not ethnic ownership.
Their eventual placement should match their names.
For example:
- Ironshoal should possess extensive shoals, reefs, or iron-dark rock
- Longmist should plausibly experience persistent fog
- Broken Headlands should occupy a heavily indented or cliff-bound coast
Names should become consequences of geography rather than arbitrary labels.
16. Enclosed and Intercontinental Seas
The following are intended for seas substantially enclosed by land or lying between major landmasses:
- Sapphire Sea
- Sable Sea
- Bronze Sea
- Hollow Sea
- Twin Gates Sea
- Stillwater Sea
- Sunken Crown Sea
- Glass Basin Sea
- Redwater Sea
- Oldwater Sea
These seas may eventually include Eldarûnian equivalents of:
- Mediterranean-like basins
- narrow intercontinental waters
- deep enclosed seas
- highly saline waters
- tectonic basins
A name such as Twin Gates Sea strongly suggests that access eventually occurs through two major straits or maritime passages.
Such implications should guide later map placement.
17. Archipelagic and Reef Seas
The following names are intended for island-dense waters:
- Thousand Isles Sea
- Broken Reef Sea
- Pearlwake Sea
- Emberchain Sea
- Jade Shoals Sea
- Driftcrown Sea
- Coral Maze Sea
- Far Shoals Sea
- Bluegarden Sea
- Needles Sea
These regions may contain:
- island chains
- reef systems
- volcanic arcs
- shallow shelves
- labyrinthine channels
- deep passages among islands
At least one major archipelagic sea should eventually be associated with the broader Tazhuran island system.
The final choice remains open.
18. Northern and Polar Seas
The following names are suited to cold, subpolar, or polar waters:
- Frostbound Sea
- Icefang Sea
- Pale Lantern Sea
- White Silence Sea
- Coldreach Sea
- Whale Road Sea
- Winterglass Sea
- Snowmelt Sea
These seas may eventually border:
- glaciers
- fjords
- tundra coasts
- seasonal pack ice
- polar islands
- cold continental shelves
Not every northern sea must remain ice-covered.
Ocean currents can create major local differences.
19. Warm and Tropical Seas
The following names are intended for warmer marine regions:
- Sunfire Sea
- Verdant Sea
- Golden Current Sea
- Monsoon Sea
- Brightreef Sea
- Warmwater Sea
- Spicewind Sea
- Opal Sea
These may eventually contain:
- coral reefs
- tropical archipelagos
- warm-current fisheries
- monsoon coasts
- cyclone tracks
- mangrove systems
- equatorial biodiversity
The names do not require every part of those seas to share identical climate.
20. Deep, Open, and Current-Defined Seas
The following names are intended for unusual or oceanically defined regional waters:
- Nightdeep Sea
- Starless Sea
- Darkwater Sea
- Long Current Sea
- Deep Mirror Sea
- Green Drift Sea
- Moonwake Sea
- Rift Sea
Several of these may eventually occupy waters whose boundaries are defined less by surrounding land and more by:
- current gyres
- abyssal topography
- ocean ridges
- biological zones
- unusual water color
- floating vegetation
- deep tectonic systems
The Green Drift Sea, for example, is a strong candidate for a current-defined open-ocean sea characterized by persistent floating marine vegetation rather than coastline.
This would provide Eldarûn with at least one major sea whose geographic identity resembles a current-bounded marine province rather than an enclosed basin.
21. Naming Doctrine
Ocean and sea names should generally arise from:
- physical geography
- color
- currents
- storms
- reef character
- depth
- navigational experience
- old cartographic language
- coast shape
- regional natural landmarks
They should generally not be named directly after broad mortal species or racial categories.
Avoid constructions such as:
- Sea of the Veydran
- Elven Ocean
- Aeshkar Sea
- Trollwater
as global geographic names.
This does not prevent local populations from using cultural nicknames.
A Veydran clan may possess its own traditional name for a northern sea.
A Thalassari Tide Court may use a completely different submerged name.
Aeshkar charts may preserve an older title.
Those are cultural exonyms and endonyms.
The common cosmographic map uses broadly geographic terminology.
22. Political Names Do Not Own Water
Political control of a coastline does not automatically rename an entire sea.
Empires rise and fall more quickly than oceans.
A kingdom may claim:
- fishing rights
- territorial waters
- islands
- harbors
- straits
- coastal shelf
without the geographic name changing every time the ruling dynasty changes.
Long-lived maritime names therefore tend to outlast:
- kings
- empires
- conquests
- religious movements
- racial migrations
This gives marine geography historical depth.
23. Seas Within Seas
Some Eldarûnian seas may exist geographically within larger sea systems.
A broad enclosed basin may contain:
- smaller marginal seas
- island seas
- local gulfs
- deep sub-basins
that possess separate names.
Therefore a vessel can correctly travel through:
one named sea into another named sea without ever entering an open ocean.
This is not contradictory.
It reflects geographic scale.
24. Inland "Seas"
Some very large landlocked saline waters may traditionally be called:
seas
despite technically functioning as lakes.
Possible future examples may include:
- remnant inland basins
- tectonic salt lakes
- ancient evaporating seas
- deep continental depressions
Their traditional names may retain the word Sea.
Such bodies should be distinguished in scientific geographic writing from true ocean-connected seas.
25. Straits and Maritime Gates
Where seas connect through narrow waterways, those straits become disproportionately important.
A major strait can control:
- trade
- naval movement
- migration
- taxation
- war
- piracy
- cultural exchange
The final map should include several world-significant maritime chokepoints.
Not every continent should possess unlimited easy sea access.
Narrow passages create meaningful geography.
26. Gulfs, Bays, Sounds, and Channels
Below the major-sea scale, Eldarûn contains countless:
- gulfs
- bays
- sounds
- channels
- fjords
- lagoons
- estuaries
- inlets
These smaller bodies will be defined primarily through regional geography rather than this planetary codex.
Their existence should follow real coastline structure.
A port city should not receive a "bay" merely because the name sounds good.
The coastline should create the bay.
27. Ocean Depth
The oceans of Eldarûn possess true vertical geography.
The seafloor includes:
- continental shelves
- continental slopes
- abyssal plains
- seamounts
- mid-ocean ridges
- submarine canyons
- volcanic plateaus
- trenches
- rift systems
The world ocean is not a flat-bottomed basin.
This matters especially because the Thalassari and other marine peoples inhabit a world where:
- depth
- pressure
- current
- light
- temperature
create radically different environments.
28. Thalassari Maritime Geography
Thalassari civilization is distributed according to marine geography rather than a single racial homeland on one Surface coast.
Existing Thalassari settlement types include:
- reef cities
- tide courts
- island chains
- drowned sanctuaries
- blackwater harbors
- coral palaces
- abyssal watchholds
- deep-current domains
Their cultural divisions such as:
- Reeftide
- Midcurrent
- Abyssal
describe broad environmental and cultural relationships to marine depth and current.
They should not automatically be treated as names of oceans or seas.
Thalassari populations may exist across multiple named marine regions.
No one ocean is "the Thalassari Ocean."
29. Marine Peoples and Geographic Ownership
The same principle applies to all maritime peoples.
A race may:
- originate in
- dominate
- settle
- navigate
- worship within
- or depend upon
a sea without giving that sea its common global name.
This allows:
- Thalassari reef realms
- Tazhuran naval territories
- Valenkind port kingdoms
- Aeshkar fleets
- island cultures
- mixed maritime cities
to coexist within the same oceanic geography.
30. Ocean Currents
The five ocean basins and fifty-four major seas ultimately require a coherent current system.
Current placement remains dependent upon:
- continental shape
- planetary rotation
- latitude
- prevailing winds
- temperature
- salinity
- seafloor geometry
The final current map belongs principally to Climate & Weather and later marine reference material.
However, the continental map must leave enough open-ocean geometry for the development of:
- equatorial currents
- western boundary currents
- eastern boundary currents
- polar currents
- circumpolar flow
- gyres
- upwelling zones
without forcing impossible circulation.
31. Seas and Climate
Named seas can substantially affect surrounding land.
Large enclosed or marginal seas may:
- moderate temperature
- provide moisture
- generate fog
- intensify storms
- alter rainfall
- support monsoon systems
- sustain coastal agriculture
Therefore placement of the major seas is also climate design.
A large warm sea placed beside a dry continental region may change that region dramatically.
The map and climate model must be developed together.
32. Seas and Trade
Major civilizations naturally develop maritime routes across:
- enclosed seas
- protected coastal seas
- archipelagic waters
- ocean crossings
The safest route is not always the shortest.
Navigation depends upon:
- winds
- currents
- storms
- reefs
- piracy
- harbors
- political borders
Some seas should become intensely trafficked.
Others should remain:
- dangerous
- remote
- difficult to cross
- commercially marginal
This creates meaningful economic geography.
33. Seas and Natural Hazards
Marine hazards include ordinary planetary phenomena such as:
- tropical cyclones
- extratropical storms
- storm surge
- rogue waves
- tsunamis
- volcanic eruptions
- submarine earthquakes
- reef grounding
- sea ice
- fog
- dangerous tidal currents
The presence of magic does not eliminate these hazards.
Specific supernatural oceanic phenomena may exist in addition to them.
34. Old-God and Ley Marine Anomalies
Nyr-Khalis and other ancient powers may have left localized scars within the world's seas.
These can include:
- blackwater regions
- abnormal pressure zones
- drowned ruins
- impossible tidal behavior
- abyssal contamination
- ancient cult sites
Such anomalies are exceptions within normal oceanography.
An ocean is not dangerous simply because an Old God once existed.
Most sea behavior remains natural.
35. The Rootveil Beneath Ocean Basins
The existence of oceans does not terminate the Rootveil.
Deep-world structures continue beneath the seafloor.
However, oceanic Rootveil differs from continental Rootveil.
Beneath major ocean basins it may be:
- deeper
- hotter
- more compressed
- heavily faulted
- penetrated by magma
- flooded
- pressure-dominated
Marine trenches and oceanic rifts can influence the deepest accessible Rootveil.
This relationship will become important when ocean-floor geography is finally mapped.
36. Cartographic Placement Doctrine
The names and inventory established here do not require arbitrary placement.
The proper workflow is:
- establish continental silhouettes
- establish tectonic relationships
- establish major mountains and basins
- establish coastlines
- identify the five ocean basins
- place seas where geography naturally creates them
- assign the established sea names according to physical character
- calculate major currents
- validate climate consequences
Therefore:
the name bank exists before final placement, but geography decides which name belongs where.
If the future map creates a massive tropical reef basin, a name such as Brightreef Sea, Bluegarden Sea, or Coral Maze Sea may fit.
If it creates a fog-bound northern shelf, Longmist Sea becomes a natural candidate.
Names should follow the land and water once the map exists.
37. What Is Fixed
The following are established:
Continental Structure
Eldarûn possesses seven major continental-scale landmasses
one is the principal currently developed continental theater
one is the principal Aeshkar-dominant continent
one is the Ferathi-majority continent within the wider maritime sphere between the Primary and Aeshkari worlds
one is a major southern polar continent
three additional major nonpolar continents remain available for future development
the Tazhuran homeland is a major archipelago rather than one of the seven continents
Ocean Structure
Eldarûn possesses one global ocean divided into five major named ocean basins:
- Stormvault Ocean
- Greywake Ocean
- Sunreach Ocean
- Frostcrown Ocean
- Southring Ocean
Sea Structure
- approximately 54 major seas are recognized in common cosmographic usage
- additional minor seas, gulfs, bays, straits, and regional waters exist
- sea classification may vary slightly among scholars
- marine names are principally geographic rather than racial
Tazhuran Geography
- one major central island
- several substantial surrounding islands
- numerous lesser islands
- tropical/subtropical character
- strong volcanic history
- at least one active volcanic region
38. What Remains Map-Dependent
The following remain unresolved until master cartography:
- proper names of the seven continents
- exact shapes of all continents
- exact continental positions
- size ranking of the continents
- exact location of the Aeshkar-dominant continent
- exact coastline and final position of the Ferathi-majority continent within its fixed macro-spatial relationship
- exact location of the Tazhuran Archipelago
- exact boundaries of Stormvault Ocean
- exact boundaries of Greywake Ocean
- exact boundaries of Sunreach Ocean
- exact boundaries of Frostcrown Ocean
- exact boundaries of Southring Ocean
- placement of each of the fifty-four major seas
- exact straits
- major gulfs
- major bays
- island distribution
- ocean trenches
- ocean ridges
- marine current systems
These are true cartographic dependencies.
Their names and required existence may be fixed without pretending their map positions have already been solved.
39. Foundational Principle
The continental and marine geography of Eldarûn can be reduced to one rule:
Land divides the world; water connects it.
Continents create:
- distance
- ecological separation
- regional history
- barriers
Oceans create both:
- isolation
- and routes between isolation
Seas create the intermediate world where:
- coasts meet
- islands multiply
- trade develops
- fleets fight
- storms gather
- cultures encounter one another
No ocean belongs to one race.
No continent contains everything worth finding.
No coastline exists merely because a story needs a port.
The world comes first.
The people learn to live within it.
Summary
Eldarûn possesses seven major continental-scale landmasses, numerous large islands and archipelagos, and one interconnected world ocean.
The Primary Continent contains most currently developed Surface geography and the established BONDS theater.
A separate major continent is dominated by the Aeshkar.
The Ferathi-majority continent occupies the wider maritime sphere between the Primary and Aeshkari worlds.
Three additional nonpolar continents remain available for later development.
A seventh major continent occupies the southern polar system.
The ancestral Tazhuran homeland is not a continent but a major tropical-to-subtropical volcanic archipelago centered upon one great island and several substantial surrounding islands.
Eldarûn's connected world ocean is divided into five great ocean basins:
- Stormvault Ocean
- Greywake Ocean
- Sunreach Ocean
- Frostcrown Ocean
- Southring Ocean
Common cosmographic tradition additionally recognizes approximately fifty-four major seas.
Their names derive primarily from:
- physical character
- weather
- color
- current
- depth
- coast
- reef
- old navigation
rather than the race presently inhabiting their shores.
The precise placement of continents, oceans, and seas remains dependent upon the master map.
Their planetary inventory does not.
The resulting structure gives Eldarûn a marine and continental scale comparable to a complete terrestrial world:
multiple continents, five great ocean basins, dozens of regional seas, major archipelagos, remote coastlines, and enormous geographic room beyond the lands currently known to the stories.
Continents, Oceans & Seas
Full supplied entry, including any stated canon limits and open questions.